After the implementation
of a 1:1 iPad device model in my school system, students have become
increasingly distracted in class. While many of my students are comfortable
with technology, especially the iPad, many lack the digital literacy to engage
digital media to its fullest extent. To that end, the problem of practice
to be addressed is this: By using the iPad, how can my students’ level of both
digital literacy and engagement with the Modern United States History
curriculum be increased?
Data and Analysis:
In anecdotal
conversation with teachers at my school, many teachers express frustration with
their students and the fact that the students use the iPad for social or gaming
activities, while they become increasingly distracted to the content of the
classroom. I have noticed this in my own classroom as well. Research
supports this anecdotal observation. As Hobbs
and Jensen (2009) point out, students mainly use digital technology for
entertainment. Digital messaging, in the
form of instant messaging (IM), text messaging, Twitter, or other forms of
social media are also preferred uses of digital devices for current high school
students. Levine, Waite and Bowman (2007) also demonstrated that student distractibility
increases due to digital messaging. This
distractibility can have adverse effects on reading comprehension and other
academic activities.
While some of my
colleagues have simply stopped allowing students to use digital devices in
class (either the iPad or the students’ smart phone), I have chosen to look at
ways to increase student engagement with the content by embracing digital
technology . The method I have chosen to increase
student’s engagement with the curriculum is through digital storytelling. Many
authors credit storytelling as a way to engage students with the
curriculum. Thordarson (2014) says
“storytelling is central to moving people persuasively.” Digital storytelling can increase engagement
with the curriculum because it provides students “opportunities to talk about
history (Fielding, 2005).” Digital
storytelling can also improve student motivation (Hung, Hwang & Huang,
2012). Lastly, digital storytelling can
build empathy in the student telling the story (Pandya & Pagdilao,
2015). Through talking about their own
personal history, students make connections with both the content and their own
personal family story.
Digital storytelling not
only allows students a way to engage with the curriculum, research also shows
that it builds literacy skills (Eisner, Fleming & Kaffel, 2007). These literacy skills can be traditional,
reading related skills or they can be related to digital literacy. Digital storytelling also builds digital
literacy by supporting 21st Century skills (Morgan, 2014).
Building digital literacy
in students in important, especially among students of lower socioeconomic
backgrounds. The more affluent a
student’s family, the more likely they are to have developed digital literacy,
regardless of their access to technology (Hobbs & Jensen, 2009). The school I teach in is 41% minority. Since minority students are less likely to
have developed the digital skills necessary to be successful after high school,
it is essential that digital literacy be increased in the classroom in any way
possible. This is one of the advantages
of using digital storytelling in a history class. Not only do students grow increasingly
engaged with the content, they increase their digital literacy skills.
Abstract of Solution:
Like many high school
history teachers, I like to tell stories. History is, in effect a story, both our
nation’s story as a collective whole and our story as individuals. I
often tell stories from my family that directly relate to the Modern US History
content. As students share their own families’ stories, I share them as well.
One of the ways that I propose to have students engage with the
curriculum is through researching and then telling their own family story.
Storytelling is a basic
way that humans communicate with one another. Through stories, students
learn about the group they belong to and its history. They also learn to
empathize with groups that are different than them. Digital storytelling
is generally defined as combining the traditional activity of storytelling with
the digital media like audio, video, and pictures (Robin). According to Palacios (2012), digital
storytelling “incorporates some aspects of traditional storytelling.”
Digital storytelling is a way to continue the benefits of traditional
storytelling, while appealing to the desires of digital natives to engage with
the world through the use of digital media.
The challenge
given to students will be to initially discover a family story. In some cases, when talking to a parent,
grandparent or other family member is impossible, students will be tasked with
finding a family friend, community or church member, etc. and discussing one on
of the friend’s stories. The assignment
the students will be given is not only to tell their family story in a digital
format, but the students will also relate the story to United States history
from roughly World War II until modern day.
These stories would all fall under the Alabama Course of Study: Social Studies (2010) Grade 11
standards.
Students will complete research on the parts of US
history that their story relates to and include that in their story. Students will turn in their story idea to the
teacher electronically via a shared document and comments will be returned to
them via the shared document.
Students will also collaborate with one another via a
shared document. This collaboration will
be a brainstorming activity sharing various technologies and methods that could
be used to create a digital story.
After deciding on a topic and a method of making a movie,
students will begin to work on their digital story. Students will write a script version of the
story. They will then be allowed to use
whatever form of digital media they like.
Being mindful of research that points out that students don’t have as
much knowledge and experience with digital media as many teachers believe
(Hobbs & Jensen, 2009) students will mentor one another in the use of
digital technology. The teacher will
also have to mentor students as well, at least at the initial stages of the
process (Warschauer, 2007) to reassure students and give confidence both to the
mentor and the mentee.
After students have produced the video, it will be loaded
to YouTube. A picture of the student and
a QR code linked to the video will be placed outside the classroom. Other students, teachers, administrators and
community members will be able to scan the code and view the digital story.
One purpose of this activity is to advance my use of
technology in the classroom along the SAMR model. The graph below illustrates how various
activities of this activity fit on the SAMR model:
Level of SAMR
|
Activity
|
Substitution
|
Using Safari or Chrome
to research the historical topic related to the story.
|
Augmentation
|
Using Google docs to
collaborate both student to student and student to teacher.
|
Modification
|
The actual creation of
the digital movie and then sharing and adding audio and other effects.
|
Redefinition
|
Posting the video to
YouTube and allowing not just the school, but the world to see it and create
a dialogue about personal stories.
|
Summary of Outcomes:
Through the telling of their own families’
stories, it is hoped that students will increase their engagement with the
content. The goal is for the students to
find the Modern US History content to be more relevant to their own lives. This relevance will come from the connection
made in their story.
In addition to their
increased engagement with the content, students will also increase their
empathy with their classmates and other groups of people represented in diverse
student body represented at our high school.
Students will increase their knowledge of history by researching
particular time periods and events in history and relating them to their family
story.
In addition, students will increase their digital
literacy through engaging different technologies to create a movie that tells
their story. This increase in digital
literacy will be beneficial to them. This
will build lifelong and valuable skills, since students will have to perform
similar tasks in the future, either in this class, in other classes, in college
or in the workforce.
At this time, the project is not fully complete, but I
have observed that the first time students collaborated with one another via
the Google doc they had fun deleting each other’s typing, and generally enjoyed
the “cool” factor of the instant collaboration.
After a few minutes, they all settled down and began to complete the
assignment. It was really beneficial to remind
them that the teacher was a member of each group and had the rights to bring up
the various versions of the doc and see who had been on and off task. Though increasing digital citizenship is not
one of the stated goals of this project, this is certainly a teachable moment
for that goal.
Works Cited
2010 Alabama Course of Study: Social Studies. (2012). Retrieved from Alabama Learning Exchange:
http://alex.state.al.us/standardAll.php?ccode=US11&subject=SS2010&summary=3
Eisner, N., Fleming, N., & Kaffel, N. (2007,
November 1). Research supports digital storytelling. Retrieved from
Digital Storytelling:
http://courseweb.lis.illinois.edu/~jevogel2/lis506/research.html
Fielding, J. (2005). Engaging students in learning
history. Canadian Social Studies, 39(2).
Hobbs, R., & Jensen, A. (2009). The past, present
and future of media literacy education. Journal of Media Literacy Education,
1-11.
Hung, Chun-Ming, Hwang, G.-J., & Huang, I. (2012,
October). A project-based digital storytelling approach for improving
students' learning motivation, problem-solving competence and learning
achievement. Journal of Educational Technology & Society, 12(4),
368-379.
Levine, L., Waite, B., & Bowman, L. (2007).
Electronic media use, reading, and academic distractibility in college youth. CyberPsychology
and Behavrior, 560-566.
Morgan, H. (2014). Using digital storytelling
projects to help students improve in reading and writing. Reading
Improvment, 51(1), 20-26.
Palacios, J. (2012). Traditional storytelling in the
digital era. Fourth World Journal, 41-56.
Pandya, J., & Pagdilao, K. (2015). "It's
Complicated": Children learning about other people's lives through a
critical digital literacies project. Australian Journal of Language and
Literacy, 38(1), 38-45.
Robin, B. (n.d.). The educational uses of digital
storytelling. Retrieved from
http://digitalliteracyintheclassroom.pbworks.com/f/Educ-Uses-DS.pdf
Thordarson, K. (2014, October). Education update:
Road tested/ Engaging students through storytelling. Retrieved from ASCD:
http://www.ascd.org/publications/newsletters/education-update/oct14/vol56/num10/Engaging-Students-Through-Story-Thinking.aspx
Warshauer, M. (2007, March 13). The paradoxical
future of digital learning. Retrieved from Springer Link: http://link.springer.com/article/10.1007/s11519-007-0001-5/fulltext.html
A link to the video of my proposal is here.
The same video embedded into the blog: